![]() ![]() On a standard build, you should aim for three stats above 70. When working on a build, it is important to consider which Stats will be the main ones you want to focus on. Stasis abilities have longer cooldowns than Arc, Solar, and Void abilities. Strength decreases the cooldown time for your melee ability allowing you to use it more often.Intellect decreases the cooldown of your Super ability, allowing you to use it more often.Discipline decreases the cooldown time of your grenades, allowing you to use them more often.Recovery increases the speed at which you regain lost health.Also reduces the amount of damage you take when breaking out of Stasis. Reduces the damage taken from combatants. Resilience increases the amount of damage you can take before dying and increases your shield capacity.This is also the Hunter’s Class Ability cooldown. Mobility increases your movement speed and maximum jump height.You can also select whether to see the Build Stats or the Gear Stats on each armor piece. Each Stat has ten Tiers, and you can see the level of each Stat in your build on the Character Page menu. Hunter's new exotic: Gyrfalcon's Hauberk.įirst, let’s go over what each stat does so we can decide which ones to focus on. When you masterwork a piece of armor, you will also gain 12 total (2 per stat) points. When looking for high-stat armor pieces, keep in mind that you can use a Ghost mod to influence which stat you want, with a guaranteed stat of at least 10. ![]() There are three main ways to spec into stats: the first one is to obtain armor with a high value on the spec you want to focus on, the second is to use Aspects or Fragments to increase or decrease your stats, and the third one is to use armor mods to increase a Stat. They affect how long it takes to regain your Super, Melee, Grenade, and Class abilities, as well as how much damage you take from combatants and how quickly you recover your health. Stats determine several things in the game. ![]()
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